Splendorlex
New member
Last year I picked up some used clubs to refresh my bag. I had a 20 year old set of Palmer Axioms from Super K to replace. I'm a high handicapper so I know buying the latest and greatest is just throwing money away in some respects, and that's why I went with used and cheap. Some of the newer developments (at least from my perspective) in club technology focused on game improvement. The irons I picked up (right off THP!) were Wilson Di7s, and they were immediately MUCH more forgiving than my old Palmers. I also got a couple Hybrids on here, and found I liked THOSE a lot as well.
Now, about that driver. What I got last year was a TM R9 Supertri that was barely used. I got it from some guy on CL for $35. With the kind of unfortunate sidespin I often deploy, the Driver is often my most difficult stick to hit well. Are there "Game Improvement" level drivers out there to minimize things like side spin? If so, what are some examples, and what do they do? I figure there isn't a better place to ask than THP with its wide cross section of golfers at different skill levels.
Now, about that driver. What I got last year was a TM R9 Supertri that was barely used. I got it from some guy on CL for $35. With the kind of unfortunate sidespin I often deploy, the Driver is often my most difficult stick to hit well. Are there "Game Improvement" level drivers out there to minimize things like side spin? If so, what are some examples, and what do they do? I figure there isn't a better place to ask than THP with its wide cross section of golfers at different skill levels.