GameGolf uses what's called "typical" distances instead of "average". They discard some of the shorter duffs and punches from the equation - as they should IMO. If we went purely with "average" distances, trouble shots such as a punch out from under the trees would bastardize our typical numbers on a full swing.I have a question on the stat keeping apps. If you hit into trees on a par 4 and are forced to chip out, doesn’t that automatically count as a green missed short? Your actual approach could have been left/right/long, but it wouldn’t count since it wasn’t for the GIR, right? If so, the short stat will be horribly over counted for most amateurs - every chip out of trouble, every penalty off the tee, hitting a tree or something on an approach that deflects the ball, etc.
OTOH, I have to take into account that I use a lot of irons off the tee and that many of those tee boxes are elevated. As a result, my current "typical" distances are a bit skewed to the longer side. GameGolf tells me my typical 6i distance is 163. The reality is that I will almost certainly not hit 150 from the light rough into the wind to an uphill green using that club.
My point being numbers are great but we still have to use our brains.
Oh wait... I can't possibly do that because I don't know my real distances:facepalm: